When Project Rap Rabbit launched on Kickstarter, the Switch stretch goal was set at an outrageous $5 million. This goal was the highest tiered stretch goal and was set at nearly 5 times the $1.1 million funding of the base game. Now, the developer has relaunched the goals with only two set goals:
Why the big change? Read it in the developers’ own words:
With these elements considered, we began forming the skeleton of our Stretch Goals. It made sense for us to zero in on the platforms we knew we could develop for without any unknown quantities arising, and to then present a plan whereby those communities would get a bigger game with more modes if Stretch Goals were met. Once we had that bumper experience in place, we ultimately wanted to give ourselves the breathing room to bring it all, wholesale, to Nintendo Switch.
This order was especially attractive because with every additional mode triggered through Stretch Goals, budget and resources would need to be weighted towards the Nintendo Switch version to fully optimize the new features: the multiplayer mode especially would require a lot of retooling. By pulling development for Switch forward, we ran the risk of needing to push multiplayer further back on all formats to account for these bespoke resources, thus pushing Project Rap Rabbit’s fullest feature set further away.
Seeing your overwhelming demand for Project Rap Rabbit on Nintendo Switch, we can hold our hands up and say that we got our ordering wrong. As a result, we have replanned our resources to offer a Nintendo Switch version of our game as the first Project Rap Rabbit Stretch Goal.
First and foremost, there is no change to our initial game’s core funding plan. Our core target of $1.1 million to bring Project Rap Rabbit to PS4 and PC remains the same to fully preserve the sanctity of Project Rap Rabbit. The only differences come into play as we enter Stretch Goals.
Our original Nintendo Switch target was the cumulative total of development of all features across all platforms, with the additional cost of porting on top. Restructuring all our targets enabled us to recalculate the porting costs and internal resources needed to bring Project Rap Rabbit to Nintendo Switch for $1.5 million.